TOTAL VOLUME:
$114.5b
24H VOL:
$149,897,520
24H TRANSACTIONS:
1,380,975,298
OPEN INTEREST:
$1,214,596,905
340,805
Markets across
34,373
events
MATCHED EVENTS:
4,679
PLATFORM COVERAGE:
5
Polymarket:
42%
VS.
Kalshi:
58%
Game Handicap: LDS (-1.5) vs UP2UMEDIA Cebulaki (+1.5)
all
2 markets
Polymarket
Predict
consensus
News
Positive
Negative
Neutral
Hover marker for details
Vol.
·
Resolves Aug 27, 2026
Closed: Aug 27, 2:04 PM EST
Polymarket
This event group covers a League of Legends match between UP2UMEDIA Cebulaki and Lodis in the Rift Legends Regular Season, scheduled for August 27, 2026. The markets span multiple aspects of the match including game winners, total games played, handicaps, and in-game events like Baron Nashor kills, dragon kills, inhibitor destruction, and player kills.
This market refers to the LoL match between UP2UMEDIA Cebulaki and Lodis in the Rift Legends Regular Season, initially scheduled for August 27, 2026 at 1:30 PM ET. This market will resolve to "UP2UMEDIA Cebulaki" if UP2UMEDIA Cebulaki win the match against Lodis. This market will resolve to "Lodis" if Lodis win the match against UP2UMEDIA Cebulaki. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before September 10, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of August 27, 2026 at 1:30 PM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
If Bubliki wins map 1 in the LPLOL 2026: Bubliki vs. Hyperion League of Legends match originally scheduled for Aug 26, 2026 at 2:00 PM EDT, then the market resolves to Yes. If Hyperion wins map 1 in the LPLOL 2026: Bubliki vs. Hyperion League of Legends match originally scheduled for Aug 26, 2026 at 2:00 PM EDT, then the market resolves to Yes.
This market refers to the LoL match between UP2UMEDIA Cebulaki and Lodis in the Rift Legends Regular Season, initially scheduled for August 27, 2026 at 1:30 PM ET. This market will resolve to "UP2UMEDIA Cebulaki" if UP2UMEDIA Cebulaki win the match against Lodis. This market will resolve to "Lodis" if Lodis win the match against UP2UMEDIA Cebulaki. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before September 10, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of August 27, 2026 at 1:30 PM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.