TOTAL VOLUME:

$114.6b

24H VOL:

$136,531,341

24H TRANSACTIONS:

1,380,975,298

OPEN INTEREST:

$1,197,913,311

339,027

Markets across

34,284

events

MATCHED EVENTS:

4,693

PLATFORM COVERAGE:

5

Polymarket:

42%

VS.

Kalshi:

58%

BETA
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League of Legends Global Power Rankings Post Worlds: Rank 1
opinion
polymarket

League of Legends Global Power Rankings Post Worlds: Rank 1

Total volume:
$534,224,642
Volume 24h:
$545,536
85%
Liquidity:
$144,187
6%
Open interest:
$4,594N/A

LCK (South Korea)

 - Opinion

LCK (South Korea) - Opinion

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolves Dec 31, 2026

LCK (South Korea)

64%chance
Amount

$

Trade on
opinion

Trade on Opinion

At 70¢ buys you 143 shares | Odds: 64% Total Payout: $143 | Net Profit: $43 Multiplier: 1.43x | ROI: 43% | APY: 181% 125 days to resolution
You will be redirected to the platform to complete this trade.
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
opinion

LCK (South Korea)

Trade
64%
Yes 70¢No 35¢
N/A
$437,082
0%
0%
N/A
4mo 5d
active
polymarket

BLG

33%
Yes 34¢No 68¢
$7,184
$9,301
0.06%
0.35%
N/A
4mo 6d
active
opinion

LPL (China)

30%
Yes 28¢No 78¢
N/A
$179,543
0%
0%
N/A
4mo 5d
active
polymarket

HLE

22%
Yes 22¢No 79¢
$5,629
$4,372
0.11%
0.81%
N/A
4mo 6d
active
polymarket

TES

21%
1%
Yes 20.8¢No 99.4¢
20.2¢
$4,772
$5,561
0%
0%
N/A
4mo 6d
active
polymarket

GEN

18%
Yes 18¢No 83¢
$7,192
$16,301
0%
6%
N/A
4mo 6d
active
polymarket

DK

17%
Yes 16.6¢No 98.1¢
14.7¢
$5,096
$7,897
0%
0.05%
N/A
4mo 6d
active
polymarket

T1

17%
7%
Yes 18¢No 85¢
$5,440
$7,403
0%
2%
N/A
4mo 6d
active
opinion

BLOL (Brazil)

4%
Yes 2.6¢No 2.6¢
-94.8¢
N/A
$3,644,570
0%
0%
N/A
4mo 5d
active
opinion

LCS (North America)

4%
Yes 4.1¢No 99.9¢
N/A
$1,468,779
0%
0%
N/A
4mo 5d
active
opinion

LEC (Europe / EMEA)

4%
Yes 8.2¢No 96.2¢
4.4¢
N/A
$2,337,351
0%
0%
N/A
4mo 5d
active
polymarket

G2

2%
Yes 2.8¢No 99.8¢
2.6¢
$6,228
$3,606
0%
0%
N/A
4mo 6d
active
polymarket

AL

1%
Yes 0.9¢No 99.9¢
0.8¢
$6,488
$2,902
0%
0%
N/A
4mo 6d
active
polymarket

MKOI

1%
Yes 0.9¢No 99.9¢
0.8¢
$4,759
$2,474
0%
0%
N/A
4mo 6d
active
polymarket

KT

0%
Yes 0.8¢No 99.9¢
0.7¢
$6,172
$3,287
0%
0%
N/A
4mo 6d
active
opinion

LCP (Asia-Pacific)

0%
Yes 4.1¢No 99.9¢
N/A
$526,048,928
0.1%
5%
N/A
4mo 5d
active
polymarket

DCG

0%
Yes 0.5¢No 99.9¢
0.4¢
$6,214
$7,687
0%
0%
N/A
4mo 6d
active
polymarket

WE

0%
Yes 0.5¢No 99.9¢
0.4¢
$4,954
$6,053
0%
0%
N/A
4mo 6d
active
polymarket

KC

0%
Yes 0.5¢No 99.9¢
0.4¢
$4,871
$5,586
0%
0%
N/A
4mo 6d
active
polymarket

TLAW

0%
Yes 0.5¢No 99.9¢
0.4¢
$5,676
$4,651
0%
0%
N/A
4mo 6d
active
polymarket

LYON

0%
Yes 0.4¢No 99.9¢
0.3¢
$5,447
$6,167
0%
0%
N/A
4mo 6d
active
polymarket

JDG

0%
Yes 0.4¢No 99.9¢
0.3¢
$4,950
$2,885
0%
0%
N/A
4mo 6d
active
polymarket

NIP

0%
Yes 0.3¢No 99.9¢
0.2¢
$5,427
$6,120
0%
0%
N/A
4mo 6d
active
polymarket

IG

0%
Yes 0.1¢No 100¢
$5,245
$2,524
0%
0%
N/A
4mo 6d
active
polymarket

BFX

0%
Yes 0.1¢No 100¢
$5,413
$1,891
0%
0%
N/A
4mo 6d
active
Total markets: 25 of 31

Description

This event group tracks which team will be ranked number 1 on the Global Power Rankings at the end of the 2026 competitive year in League of Legends. Multiple markets across different platforms ask whether specific teams will achieve this top ranking.

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

All markets resolve using the same official Global Power Rankings source with identical tie-breaking and fallback rulesPrimary resolution logic: Official League of Legends Esports Global Power Rankings (https://lolesports.com/en-GB/gpr/2026/current)

Core resolution logic:

  • The team ranked number 1 on the official Global Power Rankings after the 2026 World Championship determines the resolution
  • Alphabetical order breaks ties for number 1 position
  • If the number 1 team is not listed as an outcome, market resolves to "Other"
  • If rankings are not published by January 14, 2027, market resolves to "Other"

Edge cases & clarifications:

  • Tie at number 1: Resolves to the team whose name comes first alphabetically
  • Unpublished rankings: Resolves to "Other" if rankings are not published by January 14, 2027
  • Unlisted team at number 1: Resolves to "Other" if a team not individually listed as an outcome finishes number 1
Timing: Resolves once the official Global Power Rankings are published following the conclusion of the 2026 League of Legends World Championship, no later than January 14, 2027Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.

Polymarket

This market will resolve to the team ranked number 1 on the Global Power Rankings at the end of the 2026 competitive year. The market resolves to whichever team occupies the number 1 position on the official Global Power Rankings once the final 2026 ranking is published following the conclusion of the 2026 League of Legends World Championship. If two or more teams are tied for number 1 on the final 2026 ranking, this market will resolve in favor of the team whose listed team name comes first alphabetically. If a team not individually listed as an outcome finishes number 1, this market will resolve to "Other." If the final 2026 Global Power Rankings are not published, or a number 1 team is not determined, by January 14, 2027, 11:59 PM ET, this market will resolve to "Other." The resolution source for this market will be official information from the League of Legends Esports Global Power Rankings (https://lolesports.com/en-GB/gpr/2026/current); however, a consensus of credible reporting may also be used.

Opinion

This market will resolve according to the region or country of the esports team winning 1st place in the League of Legends 2026 Season World Championship (Worlds 2026). If the winner of Worlds 2026 is not determined by December 31, 2026 ET, this market will resolve to "Other". The resolution source for this market will be official information from Fandom (https://lol.fandom.com/wiki/2026_Season_World_Championship). Regions counted in World 2026: - LCK (South Korea) - LPL (China) - LEC (Europe / EMEA) - LCP (Asia-Pacific) - LCS (North America) - CBLOL (Brazil)