TOTAL VOLUME:
$114.4b
24H VOL:
$84,940,147
24H TRANSACTIONS:
1,362,287,844
OPEN INTEREST:
$1,163,022,755
334,261
Markets across
33,310
events
MATCHED EVENTS:
4,574
PLATFORM COVERAGE:
5
Polymarket:
42%
VS.
Kalshi:
58%
Closed: Aug 22, 12:24 PM EST
Polymarket
This event group covers the League of Legends match between JD Gaming and Top Esports in the LPL Group Ascend, scheduled for August 22, 2026. Markets span the overall match winner, individual game outcomes, total games played, game handicaps, and various in-game performance metrics.
This market refers to the LoL match between JD Gaming and Top Esports in the LPL Group Ascend, initially scheduled for August 22, 2026 at 7:00 AM ET. This market will resolve to "JD Gaming" if JD Gaming win the match against Top Esports. This market will resolve to "Top Esports" if Top Esports win the match against JD Gaming. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before September 5, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of August 22, 2026 at 7:00 AM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
If JD Gaming wins the LPL 2026: JD Gaming vs. LGD Gaming League of Legends match originally scheduled for Aug 16, 2026 at 3:00 AM EDT, then the market resolves to Yes. If LGD Gaming wins the LPL 2026: JD Gaming vs. LGD Gaming League of Legends match originally scheduled for Aug 16, 2026 at 3:00 AM EDT, then the market resolves to Yes.
This market refers to the LoL match between JD Gaming and Top Esports in the LPL Group Ascend, initially scheduled for August 22, 2026 at 7:00 AM ET. This market will resolve to "JD Gaming" if JD Gaming win the match against Top Esports. This market will resolve to "Top Esports" if Top Esports win the match against JD Gaming. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before September 5, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of August 22, 2026 at 7:00 AM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market refers to the LoL match between LGD Gaming and JD Gaming in the LPL Split 3 2026, initially scheduled for August 16, 2026 UTC. This market will resolve to "LGD Gaming" if LGD Gaming win the match against JD Gaming. This market will resolve to "JD Gaming" if JD Gaming win the match against LGD Gaming. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. In cases where a team’s listed name includes minor discrepancies from the resolution source, or the team is renamed or rebranded, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.