TOTAL VOLUME:
$150.1b
24H VOL:
$142,857,652
24H TRANSACTIONS:
2,859,322,643
OPEN INTEREST:
$1,733,278,615
483,990
Markets across
35,811
events
MATCHED EVENTS:
3,349
PLATFORM COVERAGE:
5
Polymarket:
38%
VS.
Kalshi:
62%
$
A video game will receive its full release on at least one platform in the United States before the start of 2027.
Each game resolves to Yes upon full release before January 1, 2027 on any platform in the United States. Full release means the game is commercially available to the general public, not in early access, beta, or limited release phases. Release on any platform (console, PC, mobile, etc.) satisfies the condition. The resolution is based on the official release date in the United States market.
On Kalshi, this market is priced using a continuous double auction, where traders buy and sell contracts representing their beliefs about whether specific video games will be released in 2024. The price of a contract reflects the probability of that outcome occurring, with higher prices indicating a greater perceived chance of release. On Kalshi, prices reflect that venue's order book, liquidity, and how traders price the outcome right now. Traders adjust their bids and asks based on new information and their own analysis, creating a dynamic and evolving market price. The current volume traded is $294,375, indicating the level of interest and activity in these predictions.
This market resolves around Jan 1, 2027, with the outcome confirmed once the release dates of the video games are verifiable from credible public reporting. The resolution will be based on whether a game is officially launched and available for purchase to the general public during the calendar year 2024. Any delays or changes to release schedules announced after the resolution date will not affect the outcome of this market. The focus is on the actual release status as of the specified resolution timeframe.
Several signals and events could significantly impact this market before it resolves. Official announcements regarding release dates, including delays or cancellations, would be major catalysts. Positive or negative reception to gameplay demos or trailers could also shift trader sentiment. Unexpected news about development challenges, such as studio closures or significant technical hurdles, could lower the probability of a game’s release. Conversely, positive industry buzz or strong pre-order numbers might increase the odds. Any major news impacting the video game industry as a whole could also influence trading activity.